Audio Sampling: A Practical Guide
Bringing sampling to a new generation of audio engineers and composers Audio Sampling explains how to record and create sampled instruments in a software setting. There are many things that go into creating a sampled instrument and many things that can go wrong, this book is a step by step guide through the process, from introducing sampling, where it begins to recording editing and using samples, providing much sought after detailed information on the actual process of sampling, creating sampled instruments as well as the different ways they can be used.
The software used is the NN-XT a sampler that is a part of the Reason studio software and ProTools LE, however the material discussed is applicable and can be used with any sampler.
The companion website has exclusive material including a comprehensive comparison of the different hardware software available, as well as audio examples and video clips from each stage of the process
· Step by step practical approach to the process of sampling
· Teaches how to create a sampling instrument
· Companion website holds audio and video clips from each stage of the process and comprehensive comparisons of the different hardware software available
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Introduction to sampling
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acoustic adjust AES3 allows ambience ambient sound analog analog-to-digital converter attack audio file audio interface basic bass BNC connectors boost cables capture compressor connector creating samples decay devices digital audio digital audio workstations drum drum kit dynamic range ensemble envelope example fade Figure FireWire focused listening frequency graphic guitar hardware samplers harmonic input instru keyboard listening memory loop points low-frequency oscillator Mellotron melodic ments MIDI controller MIDI data multiple musicians option original sound output parameters pass filter performance piano pitch shifting play playback possible preamp primary RCA connector realistic release reverb S/PDIF sample libraries sample players sampled instrument scripting signal software samplers sound source specific string studio sustain synthesizer techniques tion transparent listening triggered tune typically unidirectional microphones velocity layers vibrato violin voices volume waveform XLR connector zones