Autodesk Maya 2013 Essentials

Front Cover
John Wiley & Sons, Apr 30, 2012 - Computers - 400 pages

Recommnded text for those preparing for the Maya Associate exam

Maya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects.

  • Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners essential training in Maya basics
  • This book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate exam
  • Provides task-based tutorials and hands-on exercises to get you up to speed and introduce you to production workflows
  • Teaches the basics of modeling, texturing, animating, and lighting
  • Helps you create simple animations, model with polygons, and add detail with blend shapes and surfaces
  • Starting and ending files for the exercises and additional learning tutorials are available online

Autodesk Maya Essentials provides beginners with a solid foundation in Maya 3D software.

 

What people are saying - Write a review

User Review - Flag as inappropriate

respected author,
Thanks a lot for publishing this book. i got to know many things about using autodesk maya. I am not preparing for exam, but i am just learning for my own as i was interested
from the beginning. Besides some minor difficulties, i found this book very helpful.
i firstly tried to learn by installing 2016 version of Maya, but found much difficult to track with this book. 2014 was much easier. once again, thanks alot.
-Prem Thapa
prem.thapa929@gmail.com
 

User Review - Flag as inappropriate

excellent book, so easy and take you step by step to work your 3D model from beginning to the end. keep on (Y)

Contents

Refining Movement in the Graph Editor
1
Using Animation Principles to Improve Your Work
6
Creating a Playblast of Your Animation
10
Chapter 3
3-4
Constructing a Good Model
3-6
Getting Started and Using Main Modeling Tools
3-8
Box Modeling and Building a Character
3-15
Chapter 4
4-4
Chapter 9
9-3
Building Your Joint Chains
9-4
Putting It All Together
9-22
Connecting Your Joints to Your Model
9-28
Chapter 10
10-1
Adjusting Weights
10-3
Chapter 11
10-15
Setting Up the Leg Controls
10-16

Adjusting Vertices Polygons and Edges
4-18
Chapter 5
5-4
Mirroring Your Model
5-14
Deleting History
5-17
Chapter 6
5-20
Understanding the Characteristics of Subdiv Models
5-21
Refining Your Subdiv Model
5-36
Chapter 7
7-5
Laying Out UVs
7-13
Texture Mapping
7-34
Chapter 8
7-43
Creating Deformers for Your Character
8-3
Setting Up the Blend Shape Interface
8-10
Setting Up the Torso Control
10-28
Setting Up the Character Control
10-30
Creating a Custom Shelf
10-31
Chapter 12
10-36
Animating Your Character
10-42
Chapter 13
10-56
Using the Maya Lights
10-60
Lighting Your Scene
10-63
Performing Light Linking
10
Chapter 14
14
Performing Compositing
22
Index
29
Copyright

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About the author (2012)

Paul Naas is a professional animator and educator. He runs the Multimedia and Computer Graphics Program at Caņada College in Redwood City, California, and has done animation work for companies such as Disney, Cisco, bZillions/C2 Gaming, and the Children's Discovery Museum. He is also a professional cartoon artist. He has a Master of Fine Arts in animation from the Academy of Art University, San Francisco.

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