Autodesk VIZ Fundamentals: Using Release 4

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Prentice Hall, 2002 - Computers - 438 pages

Autodesk VIZ(tm)Fundamentals: Using Release 4is a text that commits to covering all the basics of the Autodesk VIZ program, which produces, with your help, realistic renderings of still images and animations. With a few skills and techniques at your fingertips, you will be impressed with the professional results you can accomplish. If you have half the fun reading the text and completing the labs that we had in writing them, you are in for a wonderful time. And, if what learning theorists say is true and you learn better when you can combine learning with pleasure, then picking up this book is just the first step toward your newfound skill and expertise.

Autodesk VIZ(tm)Fundamentalscombines a theoretical approach with accompanying hands-on activities to instruct you on the reasons for your actions while you experience the actions. It is our hope that whether you are in a school setting, the business world, or your basement office, you can pick up the text and learn from it in a progressive fashion. It is designed to be a positive learning experience for the individual who knows just the basics about both computers and CAD, and an enriching experience for those who are experts in CAD but wish to add a new dimension.

FEATURES OF OUR TEXT
  • Practical Applications chapters in a variety of areas, including architectural, mechanical motion, and graphic arts
  • An accompanying CD-ROM with a variety of features, including
    • Materials library
    • Bitmap images
    • Scenes (3D models)
    • Still renderings
    • Animation
  • Questions and Assignments at the end of each chapter
  • Lights! Camera! Action! boxes introduce special tips and tricks that help you achieve your animation goals
  • Tool icons throughout the text help you to follow the path to the correct command every time, even in an unknown land
  • More than 1000 images create a vivid picture of each action and part of the process
  • A full-color insert shows the results of the completed projects and other illustrations
  • A tear-out Quick Chart shows all the shortcut keys
  • An instructor's manual includes a test bank of true/false, multiple choice, matching, and fill-in-the-blank questions for each chapter
ORGANIZATION OF THE TEXT

The text is divided into six parts, plus appendices, that explore all the basics of Autodesk VIZ.

  • Introduction to Computer Animation
  • Exploring Autodesk VIZ
  • Preparing for 3D Modeling
  • 3D Modeling
  • Presentation
  • Practical Applications

Each chapter begins with a section of theory and ends with a lab that complements and extends the theory presented in that chapter. The labs progress in complexity while simultaneously decreasing hand-holding instruction.

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Contents

PART ONE Introduction to Computer Animation
1
PART
27
A Moving Around the Autodesk VIZ Environment
45
Copyright

26 other sections not shown

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About the author (2002)

Stephen J. Ethier and Christine A. Ethier have been married for 23 years. Both born and raised in Southern Ontario, Stephen's initial training was in mechanical engineering followed by an entire life spent in various kinds of computer education while Christine was initially educated in psychology and education and has several years training in communication and journalism. The pair have been writing textbooks on computer aided drafting and design, animation, and various related topics for Prentice Hall for the past sixteen years and have developed quite a list of titles for the educational and professional market. They live in the maritime region of eastern Canada with Seth, Zachary, Frodo and Contessa, their four cats, and Terra, their one grown up daughter who is studying journalism.

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