Beginning Android Games

Portada
Apress, 21 abr. 2011 - 688 páginas
18 Reseñas

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.

The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.

What you’ll learn How to set up and use the development tools for developing your first Android application The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES. How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for

This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Table of Contents Android, the New Kid on the Block First Steps with the Android SDK Game Development 101 Android for Game Developers An Android Game Development Framework Mr. Nom Invades Android OpenGL ES: A Gentle Introduction 2D Game Programming Tricks Super Jumper: A 2D OpenGL ES Game OpenGL ES: Going 3D 3D Programming Tricks Droid Invaders: the Grand Finale Publishing Your Game What’s Next?
 

Comentarios de usuarios - Escribir una reseña

No hemos encontrado ninguna reseña en los lugares habituales.

Páginas seleccionadas

Índice

Android the New Kid on the Block
1
First Steps with the Android SDK
25
Game Development 101
51
Android for Game Developers
103
An Android Game Development Framework
185
Mr Nom Invades Android
229
A Gentle Introduction
269
2D Game Programming Tricks
351
Going 3D
489
3D Programming Tricks
525
the Grand Finale
577
Publishing Your Game
625
Whats Next?
637
Index
641
Cover
ii
Página de créditos

A 2D OpenGL ES Game
429

Otras ediciones - Ver todo

Términos y frases comunes

Sobre el autor (2011)

Mario Zechner runs Badlogic Games, a game development shop focused on Android.

Información bibliográfica