The must-have resource guidebook for those looking to learn the ancient Asian game of Go
Beginning Go is a clear, concise and thorough introduction to the intricacies of Go that is perfect for first time players. The straightforward, easy-to-follow instructions and detailed examples make it simple to understand how to play. Players will learn the rules, how to keep score, as well as effective winning strategies and tactics to make the game more competitive and fun.
By the time players finish the instructional sections, they'll have all the confidence, skill and techniques they'll need to enjoy playing this fascinating game. What's more, Go's unique handicapping system, which the book explains, allows even absolute beginners to play competitive games with experienced players.
What people are saying - Write a review
We haven't found any reviews in the usual places.
The Art of Living
A Simple Game
Handicaps Ranks and Styles of Play
Counting with Sente and Gote
THREE BOARDS TO PLAY ON
Other editions - View all
9x9 board amateur ranks American Go Association answer atari bigger boards Black can take Black moves Black played Black responds Black stones bottom called chapter connect defend diagram difference Edo period empty spaces end game erya fuseki gains Go Association Go board Go games Go Master Go players Go playing Go Ranks Go terms gote move Graduation Exercise groups of stones handicap game handicap Go handicap stones idea Igowin Internet intersections joseki kind of move knight's move ko threat komi Korean liberties look lower-left marked stone opponent points of territory problem professional game result right side Rule of Go score seki self-atari sente move sequence shape situation smaller boards Stone Counting system strategies strong player styles surrounding threat threatens tournaments ukiyo-e upper-left upper-right weak groups White group White moved White plays White stones White to play White wins X-marked Zuo Zhuan