Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch

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Apress, Nov 23, 2011 - Computers - 344 pages
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Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.

Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps.

Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.

What you’ll learn How to use UIViews to display game assets How to create frame-by-frame animations for action games How to integrate with Game Center and other social media services Who this book is for

This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed.

Table of Contents Introduction and HelloGame Setting Up your Game App Project Explore the Game App Life cycle Quickly Build an Input Driven Game Quickly Build a Frame by Frame Game Build Your Game: Game Engine, Image Actors, and Behaviors Build Your Game: Vector Actors and Particles Build Your Game: Understand Gestures and Movements Build Your Game: Apple's Game Center and Social Media A Complete Example: Belt Commander Design and Create Graphics Monetizing via the Apple App Store

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A Simple First Game
Setting Up Your Game Project
Explore the Game Application Life Cycle
Quickly Build an InputDriven Game
Quickly Build a FramebyFrame Game
Game Engine Image Actors and Behaviors
Vector Actors and Particles
Understanding Gestures and Movements
Game Center and Social Media
Monetizing via the Apple App Store
A Completed View Belt Commander
Designing and Creating Graphics

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About the author (2011)

Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously written JavaFX Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.

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