Bitmapped Graphics Programming in C++

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Addison-Wesley Publishing Company, 1993 - Computers - 705 pages
Featuring extensive examples in C++, this comprehensive sourcebook shows the programmer how to read, write, and display files in DOS, Windows, OS/2, and UNIX environments. General background is given for working with any graphic format, including topics such as data compression schemes, dithering, and graphics hardware characteristics. The disk provides ready-to-run programs to read and write all bitmapped file formats.

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Contents

Color
3
Dithering
27
Compression Techniques
65
Copyright

23 other sections not shown

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