Bitmapped Graphics Programming in C++
Featuring extensive examples in C++, this comprehensive sourcebook shows the programmer how to read, write, and display files in DOS, Windows, OS/2, and UNIX environments. General background is given for working with any graphic format, including topics such as data compression schemes, dithering, and graphics hardware characteristics. The disk provides ready-to-run programs to read and write all bitmapped file formats.
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algorithm argv[i bitmap bits per pixel BMP file break buffer CMYK color map compression cond conio.h continued Decoder default define delete scanln Desc display mode dither driver encoded exit_pgm explain_pgm fclose fgetc FILE f fopen fptr fputc fread fseek ftell function fwrite graphics height idef IFDENTRY imgmap imgpal ImgStore imgstoreOKAY imgwidth implementation include stdio.h include string.h int i=0 int int int nbits int npxls int row intensity iopt LaserJet LPTl MacPaint mask memory memset mov ax MS-DOS nbytes nrows offset output palette pixel pixel values pmode PostScript printer PrinterDriver printf return status ropt rwbytes scan line sscanf static stdlib.h strcat strcmp strcpy string string.h struct structure switch TARGA TIFF tUShort unsigned char buf unsigned short virtual int void width WPG file write xIOERROR xNOMEMORY xOKAY