Blender For Dummies

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John Wiley & Sons, Feb 18, 2009 - Computers - 408 pages
So you’ve heard about Blender, the free 3D animation software. You really want to know more about the features of Blender, where to get it, and how to use it. You’re in luck! It’s all in Blender For Dummies, including Blender software on the bonus DVD.

Because there’s a lot to learn about Blender, you’ll be glad this book takes it step by step. First, you’ll learn to install Blender 2.48 and think the Blender way. Then you’ll start creating 3D objects and setting them in motion with animations and rigging. Soon you’ll be texturing with Blender, rendering with Blender, and sharing your creations. You’ll learn how to:

  • Create almost anything with meshes, save time with the Mirror modifier, and use Blender’s secret weapon, Dupliverts
  • Understand texture mapping, know when to use which type of lamp, and use radiosity in animation
  • Work with curves and surfaces, and add color, shades, texture, and reflections
  • Rig your characters for animation with shape keys, hooks, and armatures, and understand kinematics
  • Navigate in three dimensions
  • Make your animations more believable, and let Blender do the animating for you
  • Use the video sequence editor
  • Export, render, composite, and edit for output

You’ll even get tips on common problems new Blender users face and how to avoid them. Blender For Dummies will have you creating eye-popping 3D animations before you know it!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


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Table ofContents
Wrapping Your Brain Around Blender
Looking atWindowTypes Understanding the Buttons window
Setting userpreferences Navigating in Three Dimensions
Getting Your Hands Dirty Working in Blender
Making Changes UsingEdit Mode
Adding to aScene
Creating Detailed 3D Scenes Chapter 5 Creating Anything You Can Imagine with Meshes
Lighting and Environment
Get Animated
Creating Shape Keys
Bringing It All Together in a Single
Animating Object Deformations
Doing NonLinear Animation
Letting Blender Dothe Work for
Exporting to External Formats

Using Blenders NonMesh Primitives
What metaobjects areusefulfor
Changing that Boring Gray Default Material
Giving Models Texture
Compositing and Editing
The Part of Tens
Lost Simulation Data

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About the author (2009)

Jason van Gumster has produced a variety of animations and visualeffects for television and film as producer/animator for Hand TurkeyStudios. A Blender user since 1998, he's given numerous Blender workshops and blogs for Blender Nation, the primary news Web site for Blender users.

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