Blender For Dummies

Front Cover
John Wiley & Sons, Apr 4, 2011 - Computers - 456 pages
The exciting new book on the exciting new Blender 2.5!

If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles.

  • Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program
  • Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features
  • Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras

If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!

 

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Contents

Table of Contents
Where to Go from Here
An interface that stays out
Understanding How Blender Thinks
Using screen layout presets
Using custom event maps
Navigating in Three Dimensions
New Features in Blenders 3D View Since
The Influence panel
Painting Textures Directly on a Mesh
Unwrapping Your
Assigning textures to your
Setting Up the World
Get Animated
Using Constraints Effectively
constraints

Getting Your Hands Dirty Working
Switching manipulator modes
Working in Edit Mode and Obieot Mode
Adding to a Scene
Creating Detailed 3D Scenes
Creating new loops
Sculpting Multiresolution Meshes
Modelin an E
Using Blenders Nonmesh Primitives
Adding Text
Changing That Boring Gray Default Material
Colorin Vertices with Vertex Paint
Getting more detailed with
The Mapping panel
Buildin and Animatin
Animating your eyes
Adding Hooks
Ri in Stickman
Animating Obiect Deformations
Making sense of guaternions or
Giving Obiects Some Jiggle and Bounce
Splashing Fluids in Your Scene
Sharing Your Work with the World
Creating a finished animation
Working with the NodeBased Compositor
Ten Problems for New Users in Blender
A Background Image Disappears
Copyright

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About the author (2011)

Jason van Gumster uses Blender every day in his work as a producer/animator for Hand Turkey Studios. He has given numerous international Blender demonstrations and workshops for students, professionals, and hobbyists, and he also blogs for Blender Nation, the primary news Web site for Blender users.

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