Blender Foundations: The Essential Guide to Learning Blender 2.6
Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator.
More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.
• Thank you for your interest in Blender Foundations. Focal Press is proud to publish titles that serve the Blender community. Blender Foundations covers the current version of Blender 2.5 and the forthcoming 2.6. Although this book is not affiliated with The Blender Foundation, we recommend that you visit www.blender.org to learn more about the latest on Blender.
• A practical, project oriented title on creating high quality 3D art for FREE. Blender is free, Open Source software, which makes it ideal for new users wanting to try 3D with little investment, animation studios looking to increase their capabilities and educational institutions with limited resources in their art departments.
• Blender Foundations offers techniques and tools for the complete Blender workflow, demonstrating a real-world project from start to finish. Hands-on insight is even further applied with the companion website which includes source files at all stages so transitioning users can pick and choose via tool/chapter what they want to explore.
Recreating the World Inside Your Computer or Not
Chapter 2 Understanding Blenders Interface
Chapter 3 Object and Animation Basics
A Million to One
The Easiest Thing Thats Tough
Chapter 6 Character Creation
Chapter 7 Surfacing
Chapter 8 Sculpting