Book of Challenges: Dungeon Rooms, Puzzles, and Traps

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Wizards of the Coast, Jun 1, 2002 - Games - 128 pages
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Danger Around Every Corner and Behind Every Screen!

The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including:

Over fifty encounters designed to be dropped into any campaign.
Scalable scenarios that can be pitted against characters from 1st to 20th level.
Advice for creating your own deceptive and deadly situations.
Dungeon Masters who want to keep their players on their toes will be inspired by the invaluable material within these pages.

To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.

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About the author (2002)

DANIEL KAUFMAN is Senior Lecturer, Department of Archaeology, University of Haifa (Israel).

Gwendolyn F.M. Kestrel works for Roleplaying Games R&D at Wizards of the Coast. Her previous design credits include Races of the Dragon and Fantastic Locations: Fane of the Draw.

Andy Collins writes and edits roleplaying games for Wizards of the Coast, Inc. His most recent credits include co-authoring the "Epic Level Handbook" and contributing to the revision of the most recent edition of the "Player's Handbook."
James Wyatt is currently an RPG game designer for Wizards of the Coast, Inc. His most recent credits include authoring "Oriental Adventures" and "City of the Spider Queen" and contributing to "Deities and Demigods," "Epic Level Handbook," and "Fiend Folio."
Skip Williams is currently a freelance RPG game designer. His most recent and best-known work is co-authoring the three core rulebooks for the current edition of the Dungeons & Dragons game. He also co-authored "Book of Challenges" and wrote the D&D adventure "Deep Horizon."

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