Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

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John Wiley & Sons, Jun 6, 2008 - Computers - 400 pages
Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.
 

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Contents

Chapter 1 Recreating the World An Overview
1
Chapter 2 The NittyGritty on Particles
59
Chapter 3 Getting Flexible with Soft Bodies and Cloth
109
Chapter 4 Hair Essentials The Long and Short of Strand Particles
165
Chapter 5 Making a Splash with Fluids
213
Chapter 6 Bullet Physics and the Blender Game Engine
271
Chapter 7 Imitation of Life Simulating Trees and Plants
325
Appendix A About the Companion CD
363
Index
367
Copyright

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About the author (2008)

Tony Mullen, PhD, teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator and has a broad background in CG-related work. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning Gustav BraŘstache shorts. He is also the author of Introducing Character Animation with Blender (Sybex).

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