Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

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John Wiley & Sons, Jun 6, 2008 - Computers - 400 pages
Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.
 

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Contents

Foreword
Recreating the World An Overview
The NittyGrittyon Particles
Getting Flexible with Soft Bodies and Cloth
HairEssentials The Long and Short ofStrand
Other Uses for Hair Particles
Making aSplash withFluids Usingthe Blender Fluid Simulator
Bullet Physics and the Blender Game Engine
Aboutthe Companion CD
Copyright

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About the author (2008)

Tony Mullen, PhD, teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator and has a broad background in CG-related work. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning Gustav BraŁstache shorts. He is also the author of Introducing Character Animation with Blender (Sybex).

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