Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web

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Taylor & Francis, May 2, 2013 - Art - 448 pages
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In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
 

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Contents

Chapter 1 Emergence of Virtual Spaces
1
Chapter 2 The Basic 3D Kit
13
Chapter 3 Interactive Textures and Lighting Design
83
Chapter 4 Kinematics
155
Chapter 5 Interactive Paths
217
Chapter 6 Virtual Cameras
259
Chapter 7 Advanced Virtual Cameras and Their Environments
299
Chapter 8 The Viewers Experience Interactive Installations and Displays
339
Bibliography
409
Index
413
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About the author (2013)

Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.

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