Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Chapter 2 The Basic 3D Kit
Chapter 3 Interactive Textures and Lighting Design
Chapter 4 Kinematics
Chapter 5 Interactive Paths
Chapter 6 Virtual Cameras
Other editions - View all
3D arrow 3D frame 3D Layout window 3D model 3D object artificial intelligence behavior bones building block camera inside chapter character’s collision detection color companion CD-ROM create curve displacement map display donut dynamic elements environment Export film float free camera goal includes input devices inside a virtual inside the virtual installation Interactive Textures folder interface Inverse Kinematics Jean-Marc Gauthier joint keyboard Kinematics Level Manager Lightwave live video located Maya mesh MIDI motion movie moving object obstacles parameters particle emitter path camera physics plane polygonal mesh procedural texture red balls rendering rotation scene screen script sensor sequence shader simulation skybox Step 2 shows surface target terrain texture mapping tool top menu top view tutorial shows vertex viewer’s experience Virtools virtual camera virtual characters virtual hand virtual reality Virtual Sets virtual space virtual world walking white cubes