Building Dynamic HTML GUIs

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Wiley, May 25, 1999 - Computers - 711 pages
Building Dynamic HTML GUIs A great Web site has to look great. But it also has to be user friendly. And load fast. And translate seamlessly across platforms and browsers. This unique guide shows you how to do it all with dynamic HTML -- and cut your development time to boot. Drawing on their own experiences as Web developers, Steven Champeon and David S. Fox give you everything you need to create great graphical user interfaces with DHTML -- cutting-edge design theory, powerful development strategies, nuts-and-bolts programming tips, and even a library of ready-to-use JavaScript modules. Working Solutions for Programming Challenges:
  • Build the latest interface design theories into your Web applications
  • Master the building blocks of the Document Object Model
  • Use JavaScript and Cascading Style Sheets to bring functionality, interactivity, and style to your applications
  • Discover how to separate structure from presentation
  • Integrate client- and server-side solutions
  • Create reusable components and libraries to speed up the development process
  • Implement successful strategies for ensuring platform and browser compatibility
  • Build user-configurable interfaces
  • Integrate feedback options, menus, help systems, and other traditional interface features into full-blown Web applications
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Contents

History Principles
4
Chapter
13
A Brief History of User Interface Design
23
Copyright

26 other sections not shown

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About the author (1999)

About the Authors Steven Champeon is a senior technical consultant with hesketh.com/inc, a company specializing in customized corporate Web solutions. He is a founding member of the Web Standards Projects and often speaks at trade conferences. He also contributes to theobvious.com, developer.com, and other online venues. The offbeat observations nobody else will publish can be found at a.jaundicedeye.com. David S. Fox is a New York-based novelist, screenwriter, and tech writer. When not scribbling, he spends most of his waking hours developing Web-based multiplayer games.

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