Building, Learning, and Tutoring Tools for Object-oriented Simulation Systems

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Rand, 1987 - Decision making - 44 pages
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This report describes a collection of computer-based tools and techniques being developed to permit complex simulations and expert systems to be the basis for intelligent training systems. The goal of the training environment is to help the naive user of such software to learn the sophisticated knowledge it contains. The research strategy was to develop these tools for learning in the context of a specific complex learning situation; the focus is on SWIRL, a strategic war-gaming simulation written at RAND in ROSS, an object-oriented simulation language. This report describes the tools implemented to aid students in learning the objects and strategies that compose SWIRL, including the facilities to create scenarios interactively, inspect simulation objects, dynamically modify object behaviors, and perform experiments various military strategies. The aim is to teach students to make military strategic decisions as well as the experts in SWIRL.

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Contents

A view of a typical SWIRL scenario showing penetrators
4
DESIRED FUNCTIONALITY OF THE SWIRLBASED
6
LEARNING AND TUTORING TOOLS
21
Copyright

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