Business Gamification For Dummies

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John Wiley & Sons, Jan 23, 2013 - Business & Economics - 312 pages
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The easy way to grasp and use gamification concepts in business

Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention. Gamification can be used by any department in a company (HR, Sales, Marketing, Engineering, Support, etc.), for any web-based experience (mobile, website, retail, community, etc.).

Business Gamification For Dummies explains how you can apply the principles of this strategic concept to your own business model.

  • How gamification evolved from Farmville/Zynga and Facebook and is now something that can be applied to the work environment
  • How to build a successful gamification program
  • How to entice and retain customers using gamification
  • How to drive employee behavior inside your organization
  • Real-world illustrations of gamification at work

If you're interested in learning more about this exciting and innovative business strategy, this friendly, down-to-earth guide has you covered.

 

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Contents

Visit www dummies comcheatsheetbusinessgamification this bookscheatsheet to view
Gamifiwha? Introducing Gamification
Gamification in politics
Head Case Understanding What Makes Users Tick
Game OnUnderstanding GameMechanics Heres the SkinnyABrief Introto Game Mechanics
Decisions Decisions Choosing a Gamification
Framework
Whats Next The Future of Gamification
The Part ofTens Chapter 15 Ten Additional Gamification Resources
Copyright

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About the author (2013)

Kris Duggan is a thought leader of innovative ways to incorporate game mechanics and real-time loyalty programs into web and mobile experiences. Kate Shoup has written more than 25 books, has co-written a feature-length screenplay, and worked as the sports editor for NUVO newsweekly.

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