CINEMA 4D 10 Workshop

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Taylor & Francis, Jan 5, 2007 - Art - 416 pages
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Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you model, create, apply textures, light, and render a final showcase image of a sports car. Finally, you will model, texture and prepare a comic character for animation using the new powerslider, timeline and the revised MOCCA module.

Build on your command of the essentials with an introduction to the new layer system as well as these advanced skills:
* Light, texture, and shade with CINEMA's material system, BodyPaint 3D, and the integrated shaders
* Build complex mechanical and organic models using NURBS and polygon tools
* Compose 3D content into photos
* Render with advanced techniques such as Multi Pass rendering, HDRI lighting and radiosity
* Simplify animation setups using XPresso constrains
* Work with specialized tools such as HAIR, Clothilde or SKY for special effects

The companion CD includes all of the required tutorial media, a bonus chapter on character modeling, Macintosh and PC demo versions of CINEMA 4D 10, and a limited edition of the PhotoMatch plug-in that permits you to easily insert 3D objects into photos.
 

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Contents

Light andShadows Settingup CINEMA4D The Interface Construction Kit Creating and Manipulating Objects Object Display in the Viewports
1-26
A Work Example
1-50
HyperNURBS Modeling The HYPERNURBS Display in the Editor
1-165
Surfaces Lightand Rendering
1-237
Applying Materials
2-35
Defining Surfaces with Shaders
2-79
Rendering andSaving Images
2-130
TheVirtual Photo Studio
2-152
Tail
3-75
The
3-97
Front AirVents and the Windshield
3-132
TheRoof andSide Window
3-147
Tires
3-158
The
3-164
Materials for the
3-174
Headlights TheLighting
3-183

Modeling and Texturing
2-225
Working with Image Templates
2-269
Modeling the Fender
3-3
Turn Signal
3-34
The Grille
3-37
A Pillar and Roll
3-42
TheDoor Optimizing Edges and Points Manually
3-44
The Rear The Rear SideWindow
3-62
Baking Textures
3-198
Animation
3-224
The Keyframe
3-225
Animating theBall
4-11
Rendering and Saving the Animation
4-18
Motion Blur Connecting Parameters with XPresso
4-33
Index
4-68
Copyright

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About the author (2007)

is the owner of the Vreel 3D Entertainment production studio in Germany, a member of the CINEMA beta-team, and a freelance trainer for MAXON products. He develops CINEMA 4D plug-ins and serves as a forum community leader for creativecow.net and other German CINEMA 4D discussion boards.

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