Ctrl-Alt-Play: Essays on Control in Video Gaming
McFarland, Feb 1, 2013 - Games - 228 pages
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Other editions - View all
Aarseth ability actions activity addiction affect agency avatar becomes behavior Bernard Perron BioShock Black Ops Blizzard Entertainment Bogost button character character’s choice Computer Games console context create cultural deﬁned deﬁnitions difﬁculty digital games elements engage ethical example Fallout feel female ﬁeld ﬁlm ﬁnal ﬁnd ﬁrst person shooters Flemeth ﬂow fulﬁlling game design game developers game experience game space game studies game world game’s gameplay gamers gender goal Grand Theft Auto gratiﬁcation Guitar Hero haptics identiﬁcation illusion of control in-game inﬂuence input interaction interface Kinect ludic ludology manipulation meaning MMORPGs multiplayer narrative narratology Nintendo outcomes participation perceived performance person shooters perspective player control PlayStation Press Print Red Dead Redemption reﬂect reward Rock Band rock music Rockstar role rules Ryan screen sense Sicart signiﬁcant Skyrim social speciﬁc story structure Tetris Theory tion video games Videogames virtual visual World of Warcraft Xbox