Card Games for Smart Kids

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Sterling Publishing Company, Inc., 1998 - Juvenile Nonfiction - 128 pages
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Card games are great fun--and learning new games can magically enhance kids' skills! To play a game, children must master rules, develop mental strategies to compete successfully, understand the objectives, evaluate their own (and their opponents') strengths and weaknesses, learn routine procedures and probabilities, keep track of the goings-on, and make long-range plans. Plus, games force them to respond quickly and to deal socially with others. Try out activities that stress language skills and reading, number concepts, and divergent thinking. Search through the classification of games to find those appropriate for your child's age, abilities, interests, and needs. Very young kids can play Big Bango, Donkey, Jacks Wild, and Turkish delight. Asa Pilia Tutto demands a quick response; Coffee Pot, Four in a Row, and Nine to Zero require skill; Bezique, Black Maria, and Turnover Totals have complex rules. If you've got a crowd, Alliteration, Frustration, and Gimme are great. From games of chance to games of computation, it's the good-time way to work. 128 pages, 53 b/w illus., 5 3/8 x 8 1/4.
 

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Contents

CARD SMARTS
5
Grandmas Solitaire 12 Plus or Minus One 13 Plus
21
Knuckles 26 Bichos 28 Finders
46
Fallout 59 King 61 NineFiveTwo 64
74
Add and Subtract 86 Zero 88 Jackblack
90
In Between 104 Black Maria 105 One Hundred
117
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