Cartoons and Animation
Introduces the principles of cartoons and animated films, discussing the history of animation, the different types of animation, the influence of computers, and the development of story lines and characters, along with advice on having a career in the field.
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Ways of Animating
Getting the Idea 20
bringing Ideas to Life 26
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3D animation 3D computer animation action actors animated character Animated Feature animated movies animated sequences animatic animation studios appear to move armature avars Brickmation cartoon characters character appears character looks character's characters move Close Shave colors Corpse Bride Creator focus dialogue director Disney Disney's drawings eels example facial expression capture film finished foley artist frame-by-frame frames per second idea individual frames keyframer Lego lighting limited animation lip-synch mesh modeling clay motion capture Nick Park Nick Park's Wallace on-screen Osamu Tezuka outlines painted pencil persistence of vision photographed pipe cleaners poses position post-production praxinoscope programming realistic recorded Reynaud scene or sequence screen script show a character skeletons sketches skills sound effects special effects stick model move Stop Motion stop-motion animation stop-motion movie story storyboard style techniques things ToonBoom tweener viewer virtual stick model Wallace and Gromit wire frame wire frame model Wrong Trousers