Centauri Knights, Part 20
At the dawn of the 22nd century, mankind has colonized the Alpha Centauri system, but the discovery of alien ruins leads to conflict between rival human factions. As the UN battles terrorists and prepares for all-out war, a sleeping alien power is awakening that threatens the lives of everyone in the solar system. This campaign world for the Big Eyes, Small Mouth d20 role-playing game features a complex, hard-science future, detailed descriptions of the people and organizations of Alpha Centauri, and d20 Mecha stats for dozens of spacecraft, vehicles, and servopanzer designs.
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Alexandrians alien Alkahest Alpha Centauri Armour Armour-Penetrating ASRAI Assembler Eggs asteroid attack Bast BESM d20 brain brain pods brainvid bubblefarms Cargo CENCOR Centauri Knights Chapter 03 Character Points Class Skills Cobra Communications Laser cyborg Damage Defects Defence dream jewels Earth Edjo Emissary Station Environmental Systems Eurostar Exotic Abilities Fog Witch freecops freelance police ghost fog habitats Hit Dice Hit Points human Increment Int Modifier Level License Magazine magnetic sail major Mars Mecha Points Mecha Type metres miles military Mind-Interface missile moioi Motes nanofabricators nanomachines Nekhebet Open Game Content operations orbit Osiran Osiris Personal Gear planet Product Identity Radar railgun Rangers Rate of Fire Reduced Endurance relics robots salvage hunters Scorpion Selket servopanzer Skill Points smart matter soldiers space space habitats Special Abilities Star Driver star tombs Synthesis Systems Life Support terraforming terrorists Timoshenko UNPACFOR UNSAID World of Centauri xenodreams xenomechs