Character Animation in 3D: Use Traditional Drawing Techniques to Produce Stunning CGI Animation
Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages.
Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will!
The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook.
www.characteranimationin3d.com, provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!
* Improve your 3D animation by understanding the key 2D skills
* Inspiring coverage for all that is needed to produce original, humorous and exciting animation
* Free CD-ROM with short movies relating to each chapter plus the computer models so you can create as you follow the book's tutorials
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Chapter 2 Matter and the animation of inanimate objects
Chapter 3 The construction of a simple character its articulation and balance
Chapter 4 Timing anticipation overshoot followthrough and overlapping action with an animated character
Chapter 5 Human walks and runs
Chapter 6 Animal walks and runs
Chapter 7 Animation of fish and snakes
Chapter 8 Animation of birds
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3D animation 3D Studio Max 3DS Max acter angle animating a 2D animating the mouth animations006 anticipation anticipatory move arms audience balloon basic bird body language bones bounce bowling ball CD-ROM chapter char character looks character’s cross over position curves dialogue DigiCel diving board dog walk drawing no.1 drawing number drawn animation emotions example exercises eyebrows eyes face facial expressions film flipbook forward frame 33 frame 9 front give head hits the ground illustration in-between drawings joints key drawings key frames key position frame left click legs LightWave line tester lips Maya method acting mirror image mouth shapes mouth shut consonants movement overshoot peg bar pose pull push rib cage rotation run cycle saddle joints scene screen sequence slider slightly smile snake SoftImage XSI sound squash stride position tail Take a look Tex Avery thing thumbnail sketches vowels walk cycle wings x-sheet