Character Animation in 3D: Use Traditional Drawing Techniques to Produce Stunning CGI Animation

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Taylor & Francis, 2004 - Computers - 245 pages
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Based on 10 years of animation teaching experience, this comprehensive guide to key techniques will ensure your skills best fit the computer animation workplace. A complete understanding of the vital animation drawing skills will be achieved by learning the pitfalls in a 2D exercise then applying these skills when using 3D animation packages.

Providing a broad coverage this book will be relevant whatever 3D package you use, Softimage XSI, Maya, 3ds max or LightWave. Just knowing and being able to use a specific 3D software package does not make you an animator, but reading this book will!

The Free CD-ROM includes; how to animate exercises in each specific 3d animation program; short movies showing best practice; computer models so you can experiment and learn; a free demo copy and discount code for the best 2D animation software you can buy, DigiCel FlipBook., provides further resources about the world of animation, extensive list of links, how to get a job, build a lightbox, make an animated movie and much more!

* Improve your 3D animation by understanding the key 2D skills
* Inspiring coverage for all that is needed to produce original, humorous and exciting animation
* Free CD-ROM with short movies relating to each chapter plus the computer models so you can create as you follow the book's tutorials

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Chapter 2 Matter and the animation of inanimate objects
Chapter 3 The construction of a simple character its articulation and balance
Chapter 4 Timing anticipation overshoot followthrough and overlapping action with an animated character
Chapter 5 Human walks and runs
Chapter 6 Animal walks and runs
Chapter 7 Animation of fish and snakes
Chapter 8 Animation of birds
Chapter 9 Animation of acting body language
Chapter 10 Animation of acting facial expressions
Chapter 11 Animation of acting two or more characters
Chapter 12 Lipsync
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Page i - Steven Subotnick Character Animation in 3D: Use traditional drawing techniques to produce stunning CGI animation Steve Roberts Digital Compositing for Film and Video Steve Wright Essential CG Lighting Techniques Darren Brooker Producing

About the author (2004)

has animated and directed movies for over 50 clients in his 25+ year career. Clients include the BBC, Channel 4, Tesco, Marks and Spencer, BT and Electrolux. His movie "Electrolux Home products - Why?" has won two IVCA awards and a New York Film and Television award. Steve has taught animation for 12 years among some of the UK's leading Universities. He is currently Senior lecturer in Character Animation at Central St Martins College of Art and Design.

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