Checkered Flag Projects: 10 Rules for Creating and Managing Projects that Win!
Projects are a way of life in today's companies, as people seek to accomplish more with fewer resources, in loosely-coupled and temporary teams. This book focuses on the critical skills every project team member needs, showing how to make the most of both people and technology, and identifying ten rules that dramatically increase the likelihood of project success. Exceptionally readable and entertaining, this project management book delivers skills every project team leader and member can begin using today -- and a systematic framework that can be adapted to any project, no matter how complex or rapid. The authors draw upon the proven GOCART implementation approach (Goal, Objectives, Checkpoints, Activities, Relationships, and Time Estimates) and powerful DRIVER rules for managing team dynamics (Develop, Reinforce, Excite, Vitalize, Empower, and Risk).
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Challenge and Opportunity
Rule One Clarify the Project Goal
Rule Two Use Objectives to Define Responsibilities
Rule Three Establish Checkpoints Activities
Rule Four Supercharge the Plan with a Picture
Rule Five Develop an Empowered Project Team
Rule Six Reinforce Peoples Motivation and Energy
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