Chess Skill in Man and MachinePeter William Frey |
Contents
First United States computer chess championship | 7 |
First world computer chess championship | 13 |
Fifth United States computer chess championship | 21 |
Copyright | |
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Common terms and phrases
advantage algorithm analysis attack backward pawn base best move bishop bit board bit map calculations capture search championship Chapter checkmate chess players chess position chess programs chessmaster choosing a move computer chess computer programs correct move David Levy depth developed endgame enemy king enemy pieces evaluation function examined example Figure FULL module full-width search game tree goal Grandmasters Groot hash table heuristic horizon effect iteration KAISSA killer killer heuristic knight Larry Atkin legal moves machine machine's master mate material balance memory minimax module node Northwestern number of moves opponent opponent's passed pawn patterns pawn structure phase plausible moves plausible-move play chess plies positional score possible procedure queen rank reason refutation result rook sacrifice selected Shannon side to move square static evaluation stored strategy tactical terminal positions tion tournament tree search White pieces White to move



