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First United States computer chess championship
First world computer chess championship
Fifth United States computer chess championship
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advantage algorithm analysis attack base best move bishop bit board calculations capture search chapter checkmate chess position chess programs chessmaster chessplayers choosing a move computer chess computer programs computer-chess correct move David Levy depth developed endgame enemy pieces evaluation function examine example Figure FULL module full-width search game tree goal Grandmaster Groot heuristic search horizon effect human player iteration KAISSA killer killer heuristic knight Larry Atkin legal moves line of play machine machine's master mate material balance memory middlegame minimax node Northwestern number of moves opening opponent opponent's passed pawn patterns pawn structure phase plausible moves plausible-move play chess plies positional score possible procedure queen quiescence measure reason refutation result rook sacrifice selected Shannon specific square static evaluation strategy tactical terminal positions tion tournament tree search USCF White piece White to move