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First United States computer chess championship
First world computer chess championship
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actual additional advantage analysis approach attack base become better bishop Black calculations capture chapter chess programs chessplayers Class complex computer chess consider correct decision depth described determine developed effect endgame evaluation function examine example expert factors Figure final forced given goal Grandmaster heuristic human idea important improve interest involve king knight knowledge lead legal moves less lines look machine master mate material memory methods move node opening opponent patterns pawn perform phase pieces play players plies points position possible present probably problem procedure queen quiescence rank reach reason represent result rook rules score seems selected side similar situation skill solving specific square static stored strategy strong structure task terminal thinking tion tournament tree usually weak White