Children's Learning in a Digital World
Teena Willoughby, Eileen Wood
Wiley, Jan 3, 2008 - Psychology - 320 pages
Children's Learning in a Digital World presents exciting and challenging new ideas from international scholars on the impact of computers, the Internet, and video games on children's learning.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Seven Criteria for Investigating Childrens Learning
Media LiteracyWho Needs
15 other sections not shown
Other editions - View all
ABRACADABRA Abrami activities aggression Alphie's Alley Anderson assessment behavior challenges chapter classroom closed hypermedia cognitive cognitive load collaborative computer games computer technology concept concept map context cosplay CSLP culture curriculum diSessa domain knowledge dot fd Educational Psychology effects electronic portfolios environment evaluation evidence example experience Figure game playing goals Griffiths identified informal learning information literacy information objects instruction integration interaction Internet intervention Journal of Educational Kafai learners less knowledgeable Mayer meta-analysis metacognitive multimedia MUVEs Nesbit outcomes performance players portfolios potential problems Reader Rabbit reading relevant representations Retrieved role science games self-regulated learning skills slot machines social specific strategies task teachers teaching template tion topic tutoring understanding users velocity video games videogame addiction videogame playing violent videogames websites Whypox Whyville Whyvillians Willoughby Winne ymail