Chips Challenging Champions: Games, Computers and Artificial Intelligence
Jonathan Schaeffer, Jaap van den Herik
Gulf Professional Publishing, 2002 - Computers - 362 pages
One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Games computers and artiﬁcial intelligence
Disjoint pattern database heuristics
Enhancing general singleagent search methods using domain
A probabilistic approach to solving crossword puzzles
Improving heuristic minimax search by supervised learning
A hierarchical approach to computer hex
Other editions - View all
analysis Apply Artificial Intelligence average backgammon betting strategy bingo Black capture cards checkers chess chips clues Computer Chess computer Go Computer Shogi crossword puzzles CWDB deadlock decisions deduction rules Deep Blue domain evaluation function example expected overlap factor Fifteen Puzzle game tree game-tree complexity Go programs Go-Moku goal Grandmaster H-search hand Herik heuristic Hold'em human players improve iteration Jonathan Schaeffer lida macros Manhattan distance match MAVEN methods modules neural nodes number of moves opponent modeling opponent's optimal solutions Othello parameters pattern database pattern searches pawn performance pieces play points poker position possible pre-endgame probability problem proof-number search pruning rack rollouts Rook Schaeffer score Scrabble search algorithm Section sequence shogi programs simulation Sokoban solved solver solving games square stones sub-game target TD-Gammon techniques tiles tournament transposition table tree search virtual connections weights words