Chips Challenging Champions: Games, Computers and Artificial Intelligence

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Jonathan Schaeffer, Jaap van den Herik
Gulf Professional Publishing, 2002 - Computers - 362 pages
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One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.
 

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Contents

Games computers and artificial intelligence
4
Disjoint pattern database heuristics
13
Enhancing general singleagent search methods using domain
27
A probabilistic approach to solving crossword puzzles
61
Deep Blue
97
Improving heuristic minimax search by supervised learning
125
A hierarchical approach to computer hex
141
Computer shogi
161
Computer go
185
Programming backgammon using selfteaching neural nets
223
The challenge of poker
243
Worldchampionshipcaliber Scrabble
283
Now and in the future
321
Author Index
357
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