Cinema 4D 11 Workshop
Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.
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activate adjust AMBIENT OCCLUSION angle animation ATTRIBUTE MANAGER automatically axis axis system bone Boole object button calculation carabiner character CINEMA 4D clouds COLOR channel context menu create cube curve cylinder deactivated deformer delete dialog Diffuse edge editor EFFECTOR ExTRUDE INNER faces flashlight frame frame rate function global illumination gradient highlighted HyperNURBS interpolation inverse kinematics keyframes lantern light source material MOCCA Mode Edit MOTION CLIP mouse move node Null object OBJECT MANAGER option parameters particles plane POLYGON object POLYGON TOOL position Radius Reﬂection reflector result right click right in Figure Rigid Body Dynamic rotation Scale scene seen in Figure segments shader shadows shape shown in Figure shows simulate Specular sphere spline step STRUcTURE menu subdivisions subordinated surface Sweep NURBS SYMMETRY object tangents test renderings timeline tion torchiere upper User Data UV polygons vase viewport weight XPresso XREF