Civilization, Call to Power: Official Strategy Guide

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Brady Pub., 1999 - Games & Activities - 343 pages
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-- Building on the same successful engine of Civilization: Call To Power, players start with a stone-age tribe and build up to a nuclear powered empire with new units and government types.
-- Players can develop their empire over a 6,300 year span.
-- With more control and flexibility, players can negotiate proposals and strategically combine armies to make a stronger defense.
-- The scenario and map editor allows players to build their own situations and lands.
-- There are also more ways to win the game: ocean pioneering -- takes the place of space, control of a large percentage of the world's economy, conquering the world by battles, or having world peace and diplomacy.
-- BradyGames strategy guide includes detailed information on all technologies, government types and units.
-- Learn the quickest path to achieve advancements in every aspect of the game, like government type, religion and technology.
-- Strategies for creating your own scenarios and maps.

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Call To Power
Concerning the Face of Battle
Concerning the Use of Force

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About the author (1999)

Johnny L. Wilson has been group publisher for Wizards of the Coast periodicals (Dragon, Dungeon, Star Wars Gamer, and Star Wars Insider magazines) and editor-in-chief of Computer Gaming World magazine, the world's oldest PC-specific game magazine. A game reviewer for more than 17 years, he has made frequent appearances as a computer game historian/expert on the History Channel, National Public Radio, and a variety of local television newsmagazines.

Terry Coleman is an independent scholar, novelist, and former journalist. He is the author of Going to America, the acclaimed history of Irish immigration.

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