Comics for Film, Games, and Animation: Using Comics to Construct Your Transmedia Storyworld

Front Cover
Taylor & Francis, May 7, 2013 - Art - 352 pages
0 Reviews

In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model.

In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.

 

What people are saying - Write a review

We haven't found any reviews in the usual places.

Contents

Introduction
1
Acknowledgments
4
Transmedia Storytelling
5
Comics The Creation and Evolution of a Medium
55
Comics and Convergence
207
Conclusion
257
Recommended Reads
259
Index
263
Copyright

Other editions - View all

Common terms and phrases

About the author (2013)

is a transmedia producer, moviemaker, and writer. He has written for Mastering Film, The Spectator Arts Blog, and created his own blogazine, Multi-Hyphenate. He is also working on 3 projects, including the transmedia ode to comic books, Whiz!Bam!Pow!, giving an excuse to put his 20+ years of being a comic book nut to good use.

Bibliographic information