Commodore 64 basics
This inviting, introductory self-teaching guide shows you how to use and program the Commodore 64 computer. It covers everything from turning on the machine and connecting the peripherals, through BASIC programming and structured programming--even how to use the machine's music and graphics capabilities. Includes programs for home management, entertainment, and education--from board and adventure games to checkbook balancing and data files. Programs become progressively more complex through useful and interesting examples.
What people are saying - Write a review
We haven't found any reviews in the usual places.
Exploring the Commodore 64
12 other sections not shown
20 INPUT 30 POKE 30 PRINT 40 NEXTC 40 PRINT ADSR array BASIC statement binary number byte calculation cassette recorder Chapter characters color command Commodore 64 computer memory counter CTRL cursor DATA statements datafile decimal number delete device DflTfl disk drive diskette duck end-of-file example executed Figure file number flowchart FOR-NEXT loop frequency GOSUB GOTO graphics INPUT statement joystick keyboard lefs line 30 look main program memory map move numbering system OPEN statement output phone numbers player POKE statement position PR I NT press RETURN PRINT RIGHT PRINT statement printer problem pulse Questions & Answers random number READ statement RETURN statement SELF-CHECK SHIFT SID chip sound space sprite data step stored subroutine switch symbols tape true turn variable name VIC II chip Voice waveform zero