Complex Systems: From Local Interactions to Global Phenomena
Rob Stocker, Herbert Jelinek, Bohdan Durnota
IOS Press, 1996 - Computers - 372 pages
Over the past few years the study of Complex Systems has proven to be a fruitful and expanding field of research. Just as the number of discoveries and applications has grown, so has level of acceptance in academic, government and commercial environments. Theoretical and practical contributions to research have continued to provide a springboard for wide ranging discoveries across many disciplines investigating complex phenomena. This is the third in a series of collected studies on complexity research. This volume addresses one of the central issues of complexity. That is, how are systems put together? How do interactions between individual elements build up into the behavior or properties of an entire system? The topics are: - Organization and Behavior of Computational Systems; - Criticality and Complexity; - Nonlinear Dynamics and Fractals; - Computational Problem Solving with Genetic Algorithms and Cellular Automata; - Evolution, Learning and Artificial Neural Networks; - From Biological Systems to Artificial Life.
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Computational Problem Solving with Genetic Algorithms
Order and Disorder in 2D Cellular Automata with Heterogeneous Rules
Evolution Learning and Artificial Neural Networks
Evolutionary Learning in Fuzzy Logic Control Systems
A Feedforward Neural Network with Adaptive Learning
Global Image Understanding From Local Hints
How to Make Best Use of Evolutionary Learning
Design and Development Issues in Constructing an Intelligent Robot
Emergence of Behaviors in Natural Phenomena AgentSimulation
Do Local Neural Circuits Make Good Global Architectures?
Computational Brittleness and Evolution in Machine Language
Learning To Segment using Fuzzy Boundary Cell Features
GrammarBased Music Composition
A Complex Systems Simulation of Planning versus Reacting for In ventory Replenishment
Traps in Chaotic Systems
From Biological Systems to Artificial Life
where to now?
Some Practical Issues In Designing And Calibrating Artificial Human Recreator Agents In GISBased Simulated Worlds
Towards Combining Artificially Alive and Artificially Intelligent Agents
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