Computer Science Education in the 21st Century
Springer Science & Business Media, Nov 30, 1999 - Education - 266 pages
The world is experiencing unprecedented rapidity of change, originating from pervasive technological developments. This book considers the effects of such rapid change from within computing disciplines, by allowing computing educationalists to deliver a considered verdict on the future of their discipline. The targeted future, the year 2020, was chosen to be distant enough to encourage authors to risk being visionary, while being close enough to ensure some anchorage to reality. The result is a scholarly set of contributions expressing the visions, hopes, concerns, predictions and analyses of trends for the future.
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The Nature of 2020 Foresight
Balancing Diversity with Cooperation and Consistency
Computer Science Education Past and Radical Changes for Future
Computing the Profession
Shaping a New Future?
Towards Truly Educational Programming Environments
New Technologies in Computer Science Education
The Corporate Future
Teaching and Learning in an Animated WebConnected World
A Glimpse at the Next Step Ahead Through a Leap into the Past
The Future of Computer Science Education
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academic ACM Communications ACM Press activities algorithm allow animation application approach areas assignment audio breakpoint browsers classroom communication complexity computer science education computer scientists computing education concepts conferencing constructivism constructivist course curricula curriculum database debugging discipline discussion distance education dynamic e-mail educa educational software effective electronic books ence example execution focus functional functional programming future grading gramming graphics imperative programming implementation important information technology input institution integrated interaction interface Internet issues knowledge learning environments lecture material Mbone Microsoft multimedia networks operating systems paradigm pedagogical practice present problems professional programming environments programming language puter recursive result role scenario SIGCSE skills software engineering specific structure synchronous teachers teaching tion tional tutor ubiquitous computing University virtual education VisMod visualization World Wide Web York