Computer Engineering Handbook
McGraw-Hill, 1992 - Technology & Engineering - 688 pages
This handbook provides a comprehensive coverage of the fundamentals as well as the developments in computer engineering. Written for computer and electronics professionals in both industry and academia, the book covers computer hardware, systems, and applications, with topics ranging from computer arithmetic and digital logic to computer graphics, parallel computing systems, and VLSI system design. It also covers the latest advances in computer engineering such as computer architectures for artificial intelligence and neural networks, architectures for computer vision and image processing, vector processors in signal processing, neural network computing, optical computing, and more.
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Digital Logic and Design Paul T Hulina 3
Computer Arithmetic Earl E Swartzlander Jr 4 1
Computer Architecture Robert B K Dewar 5 1
12 other sections not shown
adder algorithms analysis applications approach arithmetic array Artificial Intelligence basic binary carry lookahead adder cells chip circuit CISC clock CMOS communication complex Computer Architecture computer vision Concurrent Concurrent Computers connections crosstalk defined delay derating devices digital systems dynamic effects electronic engineering example expert systems FIGURE flip-flops floating-point full adders function G. C. Fox gate graphics ground bounce hardware Hypercube IEEE impedance implementation input instruction integrated interaction interconnection interface knowledge base layer LISP load logic machine matrix memory modules multiple MYCIN neural networks nodes noise operations optical computing output parallel parameters performance pipeline plane power and ground problem processor registers representation RISC robot rule segments semantic network sequential shown in Fig signal significand Simulation specific standard structure switching synchronous techniques Teiresias typically units variables vector VLSI voltage