Computer games, Volume 1
David N. L. Levy
Springer-Verlag, 1988 - Computers - 456 pages
"Computer Games I" is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
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by Edward O Thorp
by Emmett B Keeler and Joel Spencer
by Claude E Shannon
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ahead algorithm alpha value alpha-beta pruning assigned attack backgammon best move Beta Black King board position board situations book move branch capture CDC CYBER checkers chess players chess program complete computer chess consider continuations coordinate squares cube depth double effective endgame endgame play evaluation function evaluation polynomial example Figure forward pruning frontier squares goal half-moves heuristics home board human players improve initial ION3 KAISSA killer heuristic learning letters lexicon linear polynomial MAC HACK machine minimaxing N3NT node number of moves opponent opponent's parameter is credited passed pawn passive piece pawn pawn structure pips plausibility analysis play problem procedure reason roll Rook rote learning routine scoring polynomial selection side signature tables signature types signature-table state-class static evaluation strategy techniques terminal positions tiles transposition table tree-search USCF White King winning words