Computer Graphics, C Version
Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems. The book also contains the following additional features: discussion of hardware and software components of graphics systems, as well as various applications; exploration of algorithms for creating and manipulating graphics displays, and techniques for implementing the algorithms; use of programming examples written in C to demonstrate the implementation and application of graphics algorithms; and exploration of GL, PHIGS, PHIGS+, GKS, and other graphics libraries. In addition, this book includes an appendix containing detailed discussions on a variety of mathematical methods used in graphics algorithms such as analytic geometry, linear algebra, vector and tensor manipulations, complex numbers, and numerical analysis. The C Version of this best seller can serve as a basic or supplemental text for undergraduate and graduate level courses. It is also used widely for professional self-study geared to the specific interests of the reader.
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algorithm angle applications attribute axes axis B-spline Bezier curve blending functions calculations Cartesian Chapter circle clip window color components computer graphics concave polygon control points coordinate origin coordinate positions Courtesy curve sections decision parameter defined determine display edge elements ellipse endpoint equations example Figure fill fractal fractal dimension frame buffer geometric graphics packages grid implement integer intensity interior intersection light source line path line segments mapping method midpoint obtain octree operations Output Primitives overlap pattern PHIGS pixel area pixel positions plot polygon polyline polynomial procedure projection quadrant quadtree quaternion radiosity raster rectangle reference frame reflection region representation rotation rotation matrix scaling scan line scan-line scene screen selected sequence shapes shown in Fig slope space specified spline curve structure subpixels surface Three-Dimensional Object tion translation two-dimensional unit vector values vertex vertices view plane viewport wcPt2 wMin workstation world-coordinate xy plane