Computer graphics, computer art
This book describes concepts and tools for computer graphics, computer animation, picture processing, computer-aided design, computer music, computer coreography and computer poetry. In addition, it gives a historical review from the origins of computer art to current developments.
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Installations and Methods
Computer Graphics in Practice
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achieved aesthetic analogue animation application artistic purposes basic calculation Charles Csuri color complex composition computer art Computer Arts Society computer films computer games computer graphics computer music computer-aided computer-generated coordinate curves Cybernetic data processing developed devices digital computer drawing effects electron beam example exhibition fast printer Frieder Nake ft ft Georg Nees graphics systems i'i i'i i'i input instance James Blinn James Shaffer kind Laboratories light pen Lissajous figures logical machines Manfred Mohr mathematical Max Bense means mechanical ments methods Michael Noll motion operation optical oriented output particularly patterns phase photographic picture elements picture processing plotter possible present principle problems procedure produced puter graphics random number representation scientific screen sculpture sequences simulation structures tape tasks technical television terminals theory three-dimensional tion transformations ture University visual voltage wire frame model