Computers and Games: Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers
Tony Marsland, Ian Frank
Springer, Mar 5, 2002 - Microcomputers - 443 pages
This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.
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Search and Strategies
LambdaSearch in Game Trees with Application to Go
Abstract Proof Search
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Abstract agent alpha-beta search Amazons approach Artificial Intelligence attacker Awari BFMM branching factor capture chess program Chinese chess circuit color computer chess Computer Go Computer Science Computer Shogi configuration decision tree defender edge endgame databases evaluation function example Figure FPGA full-width search game tree goal graph heuristic ICCA Journal implementation iteration ladder legal moves liberties match mate metaposition method modules number of nodes opening book opponent optimal Othello pair pawn PCP's pebbles peg solitaire peg solitaire problem performance piece cover data plausible move player playing strength plies possible proof-number search PSPACE PSPACE-complete Ramsey Retrograde Analysis RoboCup rook rules score search decisions search depth search tree Section sequence shogi programs shows solution solve spades square string SUPER-SOMA Table techniques temporal difference learning tournament transposition tables tsume shogi uncertainty update winning strategy X-search X-trees