Computers as Theatre
Featuring a new chapter that takes the student through virtual reality and beyond, this book presents a new theory of human-computer activity. It shows how similar principles can help students understand what people experience when interacting with computers. The book also describes how the user's enjoyment of a computer system should be the biggest design consideration.
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actors agency Alan Kay Apple Computer applications Aristotle artifacts artistic aspects Atari audience behavior catharsis causality cause Chapter characters cognitive Color Plate computer games constraints create culture database desktop desktop metaphor direct manipulation domain dramatic elements emotional employ enactment engagement environments example experience first-person flying wedge folders formal formal cause functionality gestural goals graphical head-mounted display human-computer activity human-computer interaction idea improvisation incidents instance interface design interface metaphors involved kind kinesthetic language Macintosh material medium mimetic modalities Multifinder multimedia multisensory narrative nature notion objects orchestrate performance person play playwright plot potential probability problem puter real-world repre represent representational context screen sense sensory shape simulations Spacewar stage structure suggest task techniques theatre theatrical theory things tion traits understanding virtual reality virtual world virtual-reality visual whole action word processor