Computers--inside and out
Pippin Publishing has created a new approach to computer literacy in the form of COMPUTERS: INSIDE & OUT by Lauckner, Lintner, & Vile. Pippin's philosophy emphasizes foundations & fundamentals of computers & computer science. Part I begins with an answer to the question: What is Information? The five kinds of information (i.e. numbers, symbols, pictures, sound, & instructions) are discussed along with where the computer keeps them (e.g. RAM, ROM, floppy disks, CD ROM). Understanding how a computer works is approached through the ROBOT & Pencil & Paper computers. Then how to communicate with the computer through high level languages is addressed. Part II of the book discusses the six major applications used in every field of human endeavor (i.e. visual communication, audio communication, information systems, education & training, artificial intelligence, & simulation). Each of these application areas is investigated through many examples (e.g. false coloring satellite images, voice prints, U. S. Census, CPR training, expert systems, world simulation, & many others). The need to learn the computer tools of word processing, spreadsheets, & data base systems is addressed through separate set of student manuals.
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CHAPTER 1REPRESENTATION AND STORAGE OF INFORMATION
Representation of Binary Numbers
Representation of Pictures Symbols Sound Instructions
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allow analysis artificial intelligence ASCII assembly language binary numbers bits called character chart color command communication complex computer program computer system computer's contains data banks data base decimal developed device discussion disk drawing EBCDIC electronic examine example executed expert system fact fingerprint FORTRAN game tree graphics Harold Cohen hexapawn high-level language human illustrates individual input instructions Labanotation learning look loop machine language magnetic tape manipulation means memory location microcomputer move needed neural network neurons opcode operating system output Paper Computer Pascal Pencil & Paper person phonemes picture pixel player possible printed problem Program Counter programming language record represent representation ROBOT satellite screen sensors shown in Figure shows simulation solved sound speech square statements step storage stored strategy structure student symbols technique tion toss understand visual voltage wall words