Computing skills and the user interface
Part I. The needs of computer users. Communicating with university computers users: a case study. University computer users: characteristics and behaviour. The needs of the commercial user. Part II. The nature and acquisition of computing skills. Teaching novices programming. Comprehending and debugging computer programs. The art of notation. When do diagrams make good computer languages? Acquiring a first computer language: a study of individual differences. Generating a programming environment for learners. Part III. The design of the user interface. The user interface: how we may compute. Design procedures for user involvement and user support. Adaptive man-computer interfaces. The design of an adaptable terminal. Empirical and formal methods for the study of computer editors.
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Characteristics and Behaviour
The Needs of the Commercial User
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adaptable terminal advisor advisory service algorithm analysis applications approach Artificial Intelligence behaviour Cannara COBOL cognitive commands complex comprehension computer centre computer programming computer system computer users context debugging decision tables described diagrammatic notation diagrams dialogue difficulties display editors effective errors evaluation example experience expert users facilities factors flowcharts FORTRAN function given grammar human identifier input instructions keyboard learning Liverpool logical machine man-computer Man-Machine Stud method NODE notation novices operating system output particular perceptual performance possible present problem programming language Psychology query questions Science sequence skills solution space-sickness specific SPSS Spy-ring statements strategy string structure structured programming SYNICS syntactic syntax systems design teaching techniques tion transaction understanding University University of Liverpool University of Sheffield user interface user involvement user support user's variables window