Cooperative Buildings: Integrating Information, Organization, and Architecture
Norbert Streitz, Shin'ichi Konomi, Heinz-Jürgen Burkhardt
Springer, Aug 3, 2007 - Computers - 267 pages
This volume constitutes the proceedings of the First International Workshop on - operative Buildings (CoBuild’98) – Integrating Information, Organization, and Ar chitecture, held in Darmstadt, Germany, on February 25–26, 1998. The idea for this workshop and actually the term “cooperative building” was created during the activi ties of initiating the consortium “Workspaces of the Future” for conducting an inter disciplinary R&D program in cooperation with partners from industry. We discovered that there was no appropriate forum to present research at the intersection of informa tion technology, organizational innovation, and architecture. The theme “Integrating information, organization, and architecture” reflects the challenges resulting from current and future developments in these three areas. In the future, work and cooperation in organizations will be characterized by a degree of dynamics, flexibility, and mobility that will go far beyond many of today's develop ments and examples. The introduction of information and communication technology has already changed processes and contents of work significantly. However, the de sign of work environments, especially physical work spaces as offices and buildings, remained almost unchanged. It is time to reflect these developments in the design of equally dynamic, flexible, and mobile work environments. The papers of this volume show that this is an interdisciplinary endeavor requiring a wide range of perspectives and the utilization of results from various areas of research and practice.
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Turning Architectural Space into an Interface between People and Digital Information
A Cooperative Environment Consisting of Multiple Digital Devices
A Prototype Intelligent Environment
What Do We Learn about Support of Teamwork from Assessing Teams in Dedicated Project Rooms?
Lessons for Cooperative Buildings
Making Living Cooperative Buildings with Design Patterns
Sustainability of New Work Practises and Building Concepts
Cooperative Buildings The Case of office VISION
An Experimental Exhibit Investigating Integrated Workplace Design
Connecting Qualities of Social Use with Spatial Qualities
Law Enforcement of Working Space Requirements in Office Buildings The Policy of the Labour Inspectorate in the Netherlands
Organizing Space in Time Discovering Existing Resources
A Room Management System
A Case Study of the Design Studio of the Future
Adaptive Rooms Virtual Collaboration and Cognitive Workflow
The Metaphor of Virtual Rooms in the Cooperative Learning Environment CLear
Integrated Architecture of Electronic Mall Systems How Strategies Processes and Organizations Influence Information System Design
An Agentbased Telecooperation Framework
The Cooperative Evolution of Buildings and Cities
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activities Adaptive Rooms agents Ambient Displays ambient media ambientROOM application approach architectural augmented reality awareness cognitive collaboration communication complex Computer Supported Cooperative computer vision concept Conference connected context cooperative buildings create CSCW cycle assessment Darmstadt dedicated project rooms design patterns desktop devices distributed domestic environments dynamic electronic Email environmental example exhibit FGSC flexible Frazer functionality future global Groningen groupware human-computer interaction hypermedia i-LAND ideas individual information spaces integrated interaction Keywords Kumamoto University learning metaphor objects office VISION organization organizational participants pattern languages person physical Pick-and-Drop problem requirements roomware components scenarios shared social solution spatial specific strategy Streitz structure task team members telework tion ubiquitous computing user interfaces virtual rooms visual Walter Segal whiteboard workflow workplace workspace workstations
Page 1 - ... and associate chair in the Computer Science Department at the University of Maryland from 1979 to 1987, when he joined Xerox PARC as member of the technical staff, then heading the Computer Science Laboratory for seven years. He has started three companies. His over 75 technical publications are on such areas as the psychology of programming, program slicing, operating systems, programming environments, garbage collection, and technological ethics. Weiser's work since 1988 has been focused on...