Creativities, Technologies, and Media in Music Learning and Teaching: An Oxford Handbook of Music Education, Volume 5Gary McPherson, Graham F. Welch Creativities, Media, and Technology in Music Learning and Teaching is one of five paperback books derived from the foundational two-volume Oxford Handbook of Music Education. Designed for music teachers, students, and scholars of music education, as well as educational administrators and policy makers, this fifth book in the set comprises three complementary sections: musical creativity as practice; music teaching and learning through technology; and the interplay of media, music, and education. The first section reviews notions of musical creativity, examining practice-based perspectives to support and develop understanding of the diverse types of creativity found within music education practice across the globe. In the second section, authors explore the essential role of technology in musical discourse and in various forms of musical learning, even as technology continually evolves and the needs and possibilities continue to rapidly change. The third section provokes readers to assess their own thinking about the transformative changes occurring within the discipline as a result of advances in media, and the increasing infiltration of media into all aspects of life, the classroom, and music making. Contributors Andrew R. Brown, Pamela Burnard, Bernadette Colley, Ian Cross, Rokus de Groot, Steven C. Dillon, Randi Margrethe Eidsaa, David G. Hebert, Evangelos Himonides, Neryl Jeanneret, Ailbhe Kenny, Andrew King, Eleni Lapidaki, Felicity Laurence, Samuel Leong, Bo Wah Leung, Alagi Mbye, Gary E. McPherson, Ross Purves, Tal-Chen Rabinowitch, S. Alex Ruthmann, Eva Sæther, Jonathan Savage, Reza Shayesteh, Petros Stagkos, Matthew D. Thibeault, Evan S. Tobias, Carole Waugh, Graham F. Welch |
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accessed November 24 activity Alagi Mbye approach artists arts education assessment Audacity audio Burnard Cantonese opera challenges chapter collaborative composing composition concept context create creativity in music curriculum digital media diverse empathic engagement ensemble environment example exemplar explore focused Gambia gameplay guitar Guitar Hero Himonides Hong Kong improvisation individual innovative instruments intercultural intermediate technology involved Jali jam2jam Journal of Music learners listening live Malmö Mandinka MIDI music classroom music education music learning music teachers music technology music video games musical creativity musical interaction musical performance musicians November 24 participants partnership pedagogical perspective play players polyphony postperformance world potential practice production professional recording studio reflect relationships role shared singing skills social sound subject culture teaching and learning Theremin traditional understanding video game music virtual visual voice


