Creativity, Technology, and Learning: Theory for Classroom PracticeRoutledge, 17 de fev. de 2017 - 212 páginas Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies. |
Conteúdo
1974 | |
1982 | |
The Role of Play in Learning and Creativity | 1969 |
Pedagogies for Enabling Creativity | 1986 |
ProjectBased Learning | |
Multimodal Learning | |
Creativity Across the Curriculum | |
Creativity as Design | |
Creativity as Problem Solving | |
Creativity as Expression | |
The Whole Child in the Age of Globalization | |
Outras edições - Ver todos
Creativity, Technology, and Learning: Theory for Classroom Practice Florence R. Sullivan Visualização parcial - 2017 |
Creativity, Technology, and Learning: Theory for Classroom Practice Florence R. Sullivan Prévia não disponível - 2017 |
Creativity, Technology, and Learning: Theory for Classroom Practice Florence R. Sullivan Prévia não disponível - 2017 |