Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity

Front Cover
McGraw-Hill Companies,Incorporated, Dec 1, 1995 - Business & Economics - 277 pages
Games to Jumpstart workplace creativity. Dr. Robert Epstein's Creativity Games for Trainers arms you with 30 innovative, entertaining games guaranteed to enhance creativity in any organizational setting. Use them to develop creativity workshops or to breathe life into any training sessions. Each ready-to-use activity comes complete with lists of required and optional materials, time recommendations, reproducible handouts, follow-up discussion questions, and other essential information. You'll also find simple instructions for customizing exercises to different settings. . .data collection forms to help measure and track success. . .special ``challenge exercises'' that help participants develop their own games. . .and unique ``application exercises'' to assist users in promoting creativity on their own.

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Contents

An overview of the book with some general guidelines
3
WHY THESE
11
WHY THE BED
77
CAN FAILURE
117
CAN LEARNING
149
WHAT SHOULD
177
IS IT BETTER
200
IS IT BETTER
230
KEYS TO CREATING INNOVATIVE PRODUCTS
235
Workplace Challenge
263
Book Feedback Form
271
Glossary
273
About the Author
279
Copyright

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About the author (1995)

Robert Epstein, Ph.D. (San Diego, CA) is Editor-in-Chief of Psychology Today, host of the magazine's nationally-syndicated radio show, and University Research Professor at United States International University. Dr. Epstein holds a Ph.D. from Harvard and his research has been reported in Time, The New York Times, and Discover. His popular articles have appeared in The Washington Post and Reader's Digest.

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