Criando Arte de Jogos 3D Para iPhone Com Unity

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Taylor & Francis, 2011 - Art - 272 pages
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Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.

Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.

In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.

 

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Contents

Capítulo 1 Conhecendo o hardware do iDevice e o Unity iOS
1
Capítulo 2 Criando objetos do jogo com o modo
19
Capítulo 3 Entendendo texturas e mapas UV
41
Capítulo 4 Criando objetos do jogo com o modo
65
Capítulo 5 Animação usando o Blender
90
Capítulo 6 Animação usando o Blender
119
Capítulo 7 Animação usando o Blender
155
Capítulo 8 Criando mapas de luz usando o Beast
187
Capítulo 9 Trabalhando com os recursos do jogo no Unity iOS
211
Recursos de bônus
235
Criando o terreno baldio de treinamento do Tater
237
Índice
251
Copyright

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About the author (2011)

By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies.

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