Crossings

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Simon and Schuster, 2002 - Fiction - 243 pages
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THE MOST DANGEROUS GAME

Buffy and Dawn are having difficulty settling into their new roles, now that their mother is gone. Buffy herself is reluctant to cross over to the role of parent, and the two are bickering more than usual.

In fact, Buffy's distraction prevents her from noticing strange behavior among the video-game crowd. One of Xander's friends goes medieval outside the Sunnydale movie theatre, laughing and babbling that he can't be stopped -- he's only in town on a temporary visa. Puzzled, Anya and Xander investigate. It seems that people who've been testing a new video game have been demonstrating creepy tics.

As the Slayer attempts to put all of the pieces together, Anya is abducted into an alternate demon universe. Buffy had better figure out how to get her friend back to Sunnydale, before the game is over, for good...

 

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Contents

Section 1
1
Section 2
11
Section 3
21
Section 4
34
Section 5
42
Section 6
51
Section 7
60
Section 8
74
Section 12
130
Section 13
140
Section 14
155
Section 15
168
Section 16
183
Section 17
194
Section 18
210
Section 19
223

Section 9
87
Section 10
101
Section 11
118
Section 20
240
Copyright

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About the author (2002)

Mel Odom (born 1957 in California) is a writer who has published more than 140 books. He is best known for his novels of science fiction and fantasy, though he has also written non-fiction about computer gaming. He teaches undergraduate courses at the Gaylord College of Journalism and Mass Communication in the Professional Writing program at the University of Oklahoma. One of his best known fantasy novels is The Rover (2001), which in 2002 won the Alex Award, an American Library Association award given to novels written for adults that would also appeal to young readers.

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