Dawnforge: Path Of Legend
The Dawnforge campaign setting offers players and DMs an opportunity to explore a mythic age of magic and wonder. In this full-length adventure campaign, fledgling heroes take their first steps on the path of legend. From Saranor to Ebernath, from the dawn elf city of Ersevor to the night elf outposts of the Morningstar Mountains, the heroes must uncover clues to an ancient mystery - a riddle whose answer may reveal the origins and nature of arcane magic. Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.
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Anarres Anderlar Appearance and Personality Arya Ascent Perilous Atk/Full Atk attack rolls Baravg Base Atk bat swarms bronze coat rack caster level check DC Climb creature dagger darkvision Diplomacy door east stacks Ebernath Elven elves Ersevor feet Fellfang Full Atk Golden Eiyr grag-il-Fewd halfling Harp of Law harpies Hernan hit points Init 2 Dex Knowledge Lathail's Willow Lolynfrey low-light vision lower stacks magic masterwork Medium Humanoid melee Mnesarchus Mnesarchus's Morningstar Mountains night elf fanatics ogre Ogwald Oliphia Open Game Content Open Game License owlbear Path of Legend penalty phasm potion race racer Racial Talents Racial Transformations Saranor save DC Sense Motive shortsword sidhe Sildanyr Skills and Feats Song song-blade Spd 30 ft spell level spell-like abilities Spot squares talent bonus Talent Skills tall tiefling touch 13 wall Weapon Weapon Focus Winter's Tarn Xelarna Yelda