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Protocol and Architecture Performance in High Speed Packci Switches
A New Communication Design for Massively Parallel MessagePassing Computers
Interconnection of Decentralized Software Components
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abstract active object actor actor model algorithm allows architecture behavior buffer bulletin channel clause clock communication communication protocols Computer concurrent consists constraints construction Cosnard database defined described Distributed Computing distributed systems Durra dynamic entity entry environment ergodic evaluation example execution FDTs Figure function global GMAL graph IEEE implementation initial input interconnection interface language layer load balancing logic programming match mechanism MIDs migration node Object Machine Occam OMPHALE operating system output packet parallel parameters performance Petri nets phase primitive problem Proc process migration processor programming languages Prolog protocol queue received reference remote remote procedure calls request resource result scheduling scheme semantics sending sequence sequential server shared data simulation specification spider structure synchronization systolic systolic array task description techniques termination token transition Transputer update variable virtual circuit waiting